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1. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. Maybe it's my OCD, but no. This would just be re-introducing the asymmetry that existed with the Amarr logi all over ...
- by sabre prime - at 2015.06.18 13:16:00
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2. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
The 'invisible powercore' is what I had thought about too (honest). If the concept could be programmed into the client and server-side, but the player facing user interface stays the same. So we are still buying/selling/upgrading into basic, advan...
- by sabre prime - at 2015.05.18 14:40:00
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3. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, I have been mulling and considering an idea passed on to me. So bear with me for a second and read it all before jumping to conclusions. What if Skirmish, as the most tactical game mode becomes FW only. Playe...
- by sabre prime - at 2015.04.15 11:23:00
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4. Scopes instead of iron sights please - in Feedback/Requests [original thread]
I wish we could remove the iron sights from all rifles/pistols that currently have them. This is a New Eden sci-fi universe with clone technology, interstellar travel, potential jump portals and cybernetically enhanced dropsuit wearing mercenaries...
- by sabre prime - at 2015.04.05 17:06:00
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5. Gallente SMG - in Feedback/Requests [original thread]
Yes. Anti-shield SMG is a must.
- by sabre prime - at 2015.04.05 16:52:00
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6. Issues with infantry shield tanking - in Feedback/Requests [original thread]
I have a quick question. Does anyone know if the total number of hitpoints (HP) are the same for dropsuits within a class? For example, can the caldari sentinel achieve the exact same amount of total HP as the Amarr sentinel. Just divided seperat...
- by sabre prime - at 2015.03.23 16:35:00
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7. Nerf Fluxes?? - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade? I remember posting about fluxes recently in a different thread....
- by sabre prime - at 2015.03.18 16:47:00
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8. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Any chance of implementing racial warbarges? I think there is only one type of warbarge design at the moment, and from the architecture it looks Caldari. How about the other three?
- by sabre prime - at 2015.01.14 14:39:00
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9. Nova Knife bonus to the Caldari Scout... - in Feedback/Requests [original thread]
I would like to see racial parity for the knives, with appropriate and interesting bonuses for the different races. Then each racial scout can get bonuses to their racial knives.
- by sabre prime - at 2014.12.10 16:47:00
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10. Make shields on par with armor - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: The top Shield Extender in this game gives less HP then a Militia Armor Plate that does not seem right. Please buff shields I can't get my Caldari Assault to even come close in HP to a Gallente Assault. Please love shie...
- by sabre prime - at 2014.11.29 20:06:00
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11. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Ripley Riley wrote: sabre prime wrote: There should be a proper militia logistics suit for each race in the starter fits. Not a hack job medium suit labelled as 'Medic'. Without a shield transporter or some kind of militia armor repair hive...
- by sabre prime - at 2014.11.26 19:54:00
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12. Updating the frontline starter fittings - in Feedback/Requests [original thread]
There should be a proper militia logistics suit for each race in the starter fits. Not a hack job medium suit labelled as 'Medic'.
- by sabre prime - at 2014.11.26 19:19:00
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13. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
Old version of Fracture road: In the old version of this map teams used to fight for control of the ledge, usually using drop ships to get up there, drop uplinks and control the point. New version of Fracture road: - We can now jump on to the pip...
- by sabre prime - at 2014.11.25 02:19:00
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14. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
^ Six equipment slots is too much. The reason I said five is because equipment should be the dominant slots on a logi suit; it's what they do. Also, CCP devs have said that five equipment slots were intended, but the game just can't support them r...
- by sabre prime - at 2014.11.20 00:50:00
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15. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Ripley Riley wrote: Is it not possible to have a sort of inertia-based system? An acceleration speed when you change direction sharply. Making the "end" of a strafing line a slow, vulnerable state. Not saying I don't think this is a good idea....
- by sabre prime - at 2014.11.19 19:22:00
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16. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
Couple of logi threads yesterday, where I ventured the idea of going as high as five equipment slots; and making it sytematics between tiers (i.e. 3/4/5 for all logis). Combat effectiveness also needs to be (should be?) re-worked or re-thought. Do...
- by sabre prime - at 2014.11.19 19:18:00
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17. [Idea] How a metropolitan Gallentean City should look... - in Feedback/Requests [original thread]
I would like to see a map set on the 'Crystal Boulevard' of Gallente Prime: https://wiki.eveonline.com/en/wiki/Crystal_Boulevard
- by sabre prime - at 2014.11.18 13:06:00
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18. CCP, your color choice is stale. - in Feedback/Requests [original thread]
True Adamance wrote: You probably have this already but Thematic Colour Schemes These are some beautiful colour combinations. Complement each other really well. That's the kind of thing that would look brilliant transferred to the dropsuits.
- by sabre prime - at 2014.11.12 04:19:00
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19. CCP, your color choice is stale. - in Feedback/Requests [original thread]
CCP Rattati wrote: no colors, wrong colors, bright colors, muted colors, everything in EVE is drab and dull and brown/gray. There is no pleasing everyone. We decided to go a litttle austentiatious and flamboyant with the APEX suits. We alread...
- by sabre prime - at 2014.11.12 02:45:00
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20. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
CCP Rattati wrote: There is a possbility to reissue the skins, on MLT frames and call them FW starter fits, certainly not saying we are going to but it's possible. Sorry to sound snarky, but how about re-issue the skins after re-thinking the...
- by sabre prime - at 2014.11.12 02:40:00
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